Rockstar has discussed it didn’t really feel that making further single-player content material subject matter for GTA 5 was once as soon as important.
This is consequently of, in step with Rockstar director of design Imran Sarwar, the studio spotted GTA 5’s single-player advertising marketing campaign as a “very, very entire” package deal, and it’s a component of the reason why Rockstar didn’t assume single-player add-ons have been important.
There’s moreover the assets quandary, which meant making one factor as expansive as lovers have been hoping to look wasn’t conceivable. “We might cherish to do extra single-player add-ons for video games sooner or later,” Sarwar knowledgeable Sport Informer.
“As an organization we like single-player greater than anything else, and consider in it completely – for storytelling and a way of immersion in an international, multiplayer video games don’t rival single-player video games.”
Rockstar’s time was once as soon as get a divorce between supporting GTA On-line, working at the PC, PS4, and Xbox One diversifications, and rising Crimson Useless Redemption 2. This all sucked up all available assets.
“The combo of those 3 components manner [that] for this sport, we didn’t really feel single-player expansions have been both conceivable or vital, however we might neatly do them for long run tasks,” added Sarwar.
That is all smartly and good, alternatively that ultimate quote is moderately puzzling. In 2013, Rockstar officially discussed that “really extensive” story DLC was once as soon as at the enjoying playing cards for 2014. Just about two years later, after deafening silence at the topic, Rockstar in truth printed that it has no plans for single-player DLC.
Plans alternate, in truth, and there’s now not the rest in explicit mistaken with that, but it’s onerous to imagine Rockstar did at no level see the associated fee of single-player DLC for GTA 5.